BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Akustik-Blog - ECPv6.15.20//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-WR-CALNAME:Akustik-Blog
X-ORIGINAL-URL:https://blog.rwth-aachen.de/akustik
X-WR-CALDESC:Veranstaltungen für Akustik-Blog
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:Europe/Berlin
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20190331T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20191027T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20200329T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20201025T010000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:+0100
TZOFFSETTO:+0200
TZNAME:CEST
DTSTART:20210328T010000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:+0200
TZOFFSETTO:+0100
TZNAME:CET
DTSTART:20211031T010000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=Europe/Berlin:20201105T110000
DTEND;TZID=Europe/Berlin:20201105T120000
DTSTAMP:20260426T014016
CREATED:20200813T065136Z
LAST-MODIFIED:20201022T141021Z
UID:1082-1604574000-1604577600@blog.rwth-aachen.de
SUMMARY:Palenda: Perception-based real-time scheduling strategies for room acoustic simulations
DESCRIPTION:The impulse response of a room describes the acoustic transmission path between a given source and receiver. One way to acquired an impulse response is by using simulations of a virtual environment. With auralization techniques\, such an impulse response can be employed to listen to the virtual room. In a following step\, these simulations can be included into interactive virtual reality environments. For this\, the simulations must be performed under real-time conditions\, since the auralization has to be updated according to the user-input. For simple acoustic scenes real-time constraints can be met. However\, if the complexity of the room increases\, the allowed simulation run-time for real-time update rates is often exceeded.\nTo address this issue\, the presented work proposes a scheduling scheme which decreases the amount of necessary simulations by detecting inaudible simulation inquires from the interactive virtual environment. This detection is done by adjustable prediction models that apply technical and perceptual thresholds. For example\, only if the movement of source and/or receiver is predicted to cause a significant audible change\, compared to the previous simulation result\, the simulation is carried out.\nThe implementation and performance of the proposed modular scheduling system and audibility prediction filter algorithms are presented. First\, possible thresholds for the filters are discussed. Then\, the real-time performance of the system with different configurations is evaluated by a real-time benchmark. Based on these results\, a configuration of the system is derived\, that can be applied for various rooms of different complexity.\nMelden Sie sich Hier an um die Einladung zu dem Vortrag per E-Mail zu erhalten.\nRegister here to receive the invitation to this talk via E-Mail. \nZoom-Meeting-ID: 994 4062 7095\nPasswort: 149822
URL:https://blog.rwth-aachen.de/akustik/event/palenda-perception-based-real-time-scheduling-strategies-for-room-acoustic-simulations/
LOCATION:Zoom-Meeting
CATEGORIES:Verteidigung Masterarbeit
END:VEVENT
END:VCALENDAR