{"id":1688,"date":"2022-05-03T08:00:34","date_gmt":"2022-05-03T06:00:34","guid":{"rendered":"https:\/\/blog.rwth-aachen.de\/akustik\/?post_type=tribe_events&#038;p=1688"},"modified":"2022-05-08T22:01:09","modified_gmt":"2022-05-08T20:01:09","slug":"stienen-real-time-auralisation-of-outdoor-sound-propagation","status":"publish","type":"tribe_events","link":"https:\/\/blog.rwth-aachen.de\/akustik\/event\/stienen-real-time-auralisation-of-outdoor-sound-propagation\/","title":{"rendered":"Stienen: Real-time auralisation of outdoor sound propagation"},"content":{"rendered":"<p lang=\"en-GB\">Auralisation describes the process of generating and presenting audible sound using computer programs and audio hardware. Since the result is perceived naturally by the human&#8217;s auditory system, a demonstration by means of auralisation is easily comprehensible and does neither require background knowledge nor expertise. Producing auralisation under real-time constraints increases the implementation demands significantly. Real-time auralisation is required in applications that respond to user interaction, for example, in interactive Virtual Reality (VR) environments. Dynamically moving sound sources and receivers evoke a change in the perceived sound, and the corresponding result must be provided as quickly as possible. A feeling of immersion can be created if the response time of the system does not exceed perceptual thresholds and thus enables a plausible scene presentation. To achieve this emotional state, real-time auralisation must comply with the expected physical behaviour.<\/p>\n<p lang=\"en-GB\">The realisation of a real-time auralisation application for outdoor environments represents a promising addition to current noise assessment procedures. It also delivers the foundation for the auditory modality in outdoor VR scenarios, which can server as as an audio-video tool for perception-related scientific investigations.<\/p>\n<p lang=\"en-GB\">In the past, auralisation has gained much attention in room acoustics. An attempt to transfer the established concepts and approaches to outdoor environments reveals two systemic deficiencies.<\/p>\n<p lang=\"en-GB\">Firstly, room acoustic simulations are commonly based on Geometrical Acoustics (GA), which determines reflected sound rapidly and with high accuracy, but struggles to incorporate diffracted sound. In most urban settings, however, the transmission of sound from a noise source to a receiver contains a significant contribution of both reflected and diffracted components. Furthermore, dynamic virtual environments are time-variant. Traditional realisations often neglect this characteristic, treating an acoustic environment as temporarily static on a frame-by-frame basis. Adaption to dynamic events is implemented by transition of sequences of time-invariant simulations, which is contradictory to the highly dynamic nature of outdoor scenarios.<\/p>\n<p lang=\"en-GB\">To address these two misconceptions, a real-time auralisation system is suggested that attaches increased importance to fast geometric diffraction simulations and is based on an audio rendering network that reflects the time-variant nature of dynamic outdoor sound propagation.<\/p>\n<p><span style=\"color: #3366ff;\"><a style=\"color: #3366ff;\" href=\"https:\/\/lists.rwth-aachen.de\/postorius\/lists\/akustik-kolloquium.lists.rwth-aachen.de\">Melden Sie sich hier an um die Einladung zu dem Vortrag per E-Mail zu erhalten.<\/a><\/span><br \/>\n<span style=\"color: #3366ff;\"><a style=\"color: #3366ff;\" href=\"https:\/\/lists.rwth-aachen.de\/postorius\/lists\/akustik-kolloquium.lists.rwth-aachen.de\">Register here to receive the invitation to this talk via E-Mail.<\/a><\/span><\/p>\n<p>Zoom-Meeting-ID: <span style=\"color: #3366ff;\"><a style=\"color: #3366ff;\" href=\"https:\/\/rwth.zoom.us\/j\/91013465160?pwd=ZEI1ZHpkYllySUtJNUtSVGkxd3RiZz09\">910 1346 5160<\/a><\/span><br \/>\nPasswort: 675719<\/p>\n<p>&nbsp;<\/p>\n<h4>Zusammenfassung in deutscher Sprache:<\/h4>\n<p>Echtzeit-Auralisierung von Au\u00dfenl\u00e4rm-Szenarien<\/p>\n<p>Auralisierung beschreibt den Prozess der Erzeugung und Pr\u00e4sentation h\u00f6rbaren Schalls mittels Computerprogrammen und Audio-Hardware. Weil das Resultat durch den menschlichen H\u00f6rapparat auf nat\u00fcrlichem Wege wahrgenommen wird, ist eine Demonstration durch Auralisierung unmittelbar verst\u00e4ndlich und ben\u00f6tigt weder Hintergrundwissen noch Erfahrung. Eine solche Auralisierung unter Echtzeitbedingungen durchzuf\u00fchren erh\u00f6ht die Anforderungen an die Implementierung<br \/>\nbetr\u00e4chtlich. Echtzeit-Auralisierung wird in Anwendungen ben\u00f6tigt, die auf Benutzereingaben reagieren, zum Beispiel, in interaktiven Umgebungen der Virtuellen Realit\u00e4t (VR). Sowohl dynamische, bewegte Schallquellen als auch Empf\u00e4ngerbewegungen rufen eine \u00c4nderung des wahrgenommenen Schalls hervor und erfordern, dass eine entsprechende Anpassung so schnell wie m\u00f6glich bereitgestellt wird. Das Gef\u00fchl der Immersion kann erzeugt werden, wenn die<br \/>\nReaktionszeit des Systems perzeptive Schwellen unterschreitet und die Pr\u00e4sentation plausibel erscheint. Um diesen emotionalen Status zu erreichen, muss Echtzeit-Auralisierung mit dem erwarteten, physikalischen Verhalten \u00fcbereinstimmen.<\/p>\n<p>In der Vergangenheit hat die Auralisierung viel Aufmerksamkeit im Bereich der Raumakustik erfahren. Der Versuch, die etablierten Verfahren auf Au\u00dfenl\u00e4rm-Szenarien zu \u00fcbertragen weist zwei systemische Defizite auf. Zum einen basieren Raumakustik-Simulationen \u00fcblicherweise auf dem Prinzip der Geometrischen Akustik (GA), welche zwar reflektierten Schall schnell und pr\u00e4zise bestimmen kann, jedoch erheblichen Mehraufwand bei der Integration von gebeugtem Schall ben\u00f6tigt. In vielen urbanen Situationen besteht die L\u00e4rmimission allerdings zu einem ma\u00dfgeblichen Anteil aus reflektiertem und gebeugtem Schall. Dar\u00fcber hinaus sind dynamische virtuelle Umgebungen zeitabh\u00e4ngig. Traditionelle Realisierungen vernachl\u00e4ssigen diesen Aspekt und behandeln eine virtuelle Umgebung als Zeitfolge, bei der jeder Abschnitt kurzzeitig als station\u00e4r erachtet wird. Die Adaption dynamischer Ereignisse erfolgt dann mittels \u00dcberblendungen dieser Sequenzen von zeitinvarianten Simulationen, welche den Grundsatz einer hochdynamischen Au\u00dfenl\u00e4rm-Situation nicht widerspiegelt.<\/p>\n<p>Um diesem widerspr\u00fcchlichen Ansatz zu begegnen wird ein Echtzeit-Auralisierungssystem vorgestellt, welches einerseits der schnellen Beugungssimulation gesteigerte Wichtigkeit beimisst und andererseits auf einem Netzwerk digitaler Audio-Verarbeitungseinheiten basiert, das die zeitvariante Natur von Schallereignissen in \u00fcblichen Au\u00dfenl\u00e4rm-Situationen ber\u00fccksichtigt.<\/p>\n<p>&nbsp;<\/p>\n\n\t\t<style type=\"text\/css\">\n\t\t\t#gallery-1 {\n\t\t\t\tmargin: auto;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-item {\n\t\t\t\tfloat: left;\n\t\t\t\tmargin-top: 10px;\n\t\t\t\ttext-align: center;\n\t\t\t\twidth: 25%;\n\t\t\t}\n\t\t\t#gallery-1 img {\n\t\t\t\tborder: 2px solid #cfcfcf;\n\t\t\t}\n\t\t\t#gallery-1 .gallery-caption {\n\t\t\t\tmargin-left: 0;\n\t\t\t}\n\t\t\t\/* see gallery_shortcode() in wp-includes\/media.php *\/\n\t\t<\/style>\n\t\t<div id='gallery-1' class='gallery galleryid-1688 gallery-columns-4 gallery-size-thumbnail'><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/blog.rwth-aachen.de\/akustik\/event\/stienen-real-time-auralisation-of-outdoor-sound-propagation\/outdoor_scenario\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/outdoor_scenario-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/outdoor_scenario-150x150.png 150w, https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/outdoor_scenario-50x50.png 50w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/blog.rwth-aachen.de\/akustik\/event\/stienen-real-time-auralisation-of-outdoor-sound-propagation\/image_edge_simulation\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/image_edge_simulation-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/image_edge_simulation-150x150.png 150w, https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/image_edge_simulation-50x50.png 50w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/blog.rwth-aachen.de\/akustik\/event\/stienen-real-time-auralisation-of-outdoor-sound-propagation\/image_edge_model_teaser\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/image_edge_model_teaser-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/image_edge_model_teaser-150x150.png 150w, https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/image_edge_model_teaser-50x50.png 50w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/blog.rwth-aachen.de\/akustik\/event\/stienen-real-time-auralisation-of-outdoor-sound-propagation\/unity_vr_auralisation_devenv\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/unity_vr_auralisation_devenv-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/unity_vr_auralisation_devenv-150x150.png 150w, https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/unity_vr_auralisation_devenv-50x50.png 50w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl><br style=\"clear: both\" \/><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/blog.rwth-aachen.de\/akustik\/event\/stienen-real-time-auralisation-of-outdoor-sound-propagation\/vc_map_berlin_alexanderplatz\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/vc_map_berlin_alexanderplatz-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/vc_map_berlin_alexanderplatz-150x150.png 150w, https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/vc_map_berlin_alexanderplatz-50x50.png 50w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/blog.rwth-aachen.de\/akustik\/event\/stienen-real-time-auralisation-of-outdoor-sound-propagation\/ptv_vissim_hyde_park_2\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/ptv_vissim_hyde_park_2-150x150.png\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/ptv_vissim_hyde_park_2-150x150.png 150w, https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/ptv_vissim_hyde_park_2-50x50.png 50w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/blog.rwth-aachen.de\/akustik\/event\/stienen-real-time-auralisation-of-outdoor-sound-propagation\/aixcave_system\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/aixcave_system-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/aixcave_system-150x150.jpg 150w, https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/aixcave_system-50x50.jpg 50w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl><dl class='gallery-item'>\n\t\t\t<dt class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/blog.rwth-aachen.de\/akustik\/event\/stienen-real-time-auralisation-of-outdoor-sound-propagation\/aixcave_experts\/'><img loading=\"lazy\" decoding=\"async\" width=\"150\" height=\"150\" src=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/aixcave_experts-150x150.jpg\" class=\"attachment-thumbnail size-thumbnail\" alt=\"\" srcset=\"https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/aixcave_experts-150x150.jpg 150w, https:\/\/blog.rwth-aachen.de\/akustik\/files\/2022\/05\/aixcave_experts-50x50.jpg 50w\" sizes=\"auto, (max-width: 150px) 100vw, 150px\" \/><\/a>\n\t\t\t<\/dt><\/dl><br style=\"clear: both\" \/>\n\t\t<\/div>\n\n","protected":false},"excerpt":{"rendered":"<p>Auralisation describes the process of generating and presenting audible sound using computer programs and audio hardware. Since the result is perceived naturally by the human&#8217;s auditory system, a demonstration by [&hellip;]<\/p>\n","protected":false},"author":1461,"featured_media":0,"template":"","meta":{"_tribe_events_status":"","_tribe_events_status_reason":"","footnotes":""},"tags":[],"tribe_events_cat":[76],"class_list":["post-1688","tribe_events","type-tribe_events","status-publish","hentry","tribe_events_cat-verteidigung-dissertation","cat_verteidigung-dissertation"],"_links":{"self":[{"href":"https:\/\/blog.rwth-aachen.de\/akustik\/wp-json\/wp\/v2\/tribe_events\/1688","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.rwth-aachen.de\/akustik\/wp-json\/wp\/v2\/tribe_events"}],"about":[{"href":"https:\/\/blog.rwth-aachen.de\/akustik\/wp-json\/wp\/v2\/types\/tribe_events"}],"author":[{"embeddable":true,"href":"https:\/\/blog.rwth-aachen.de\/akustik\/wp-json\/wp\/v2\/users\/1461"}],"version-history":[{"count":7,"href":"https:\/\/blog.rwth-aachen.de\/akustik\/wp-json\/wp\/v2\/tribe_events\/1688\/revisions"}],"predecessor-version":[{"id":2062,"href":"https:\/\/blog.rwth-aachen.de\/akustik\/wp-json\/wp\/v2\/tribe_events\/1688\/revisions\/2062"}],"wp:attachment":[{"href":"https:\/\/blog.rwth-aachen.de\/akustik\/wp-json\/wp\/v2\/media?parent=1688"}],"wp:term":[{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.rwth-aachen.de\/akustik\/wp-json\/wp\/v2\/tags?post=1688"},{"taxonomy":"tribe_events_cat","embeddable":true,"href":"https:\/\/blog.rwth-aachen.de\/akustik\/wp-json\/wp\/v2\/tribe_events_cat?post=1688"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}