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MoodleCafé: Gamification in Learning Environments

April 27th, 2026 | by
RWTH MoodleCafé

Source: Own illustration

MoodleCafé is a digital forum that provides insights into effective teaching practices and offers a space for questions and the exchange of experiences. The last MoodleCafé took place on April 16, this time focusing on gamification in learning environments. Below, we’d like to give you an overview of the approaches and practical examples presented.

 

 

Gamification as a Complement to Classroom Design

In a previous edition of MoodleCafé, practical examples of how to design learning spaces were already presented. However, a structured learning space alone is often not enough to motivate students to learn in the long term. By using quiz elements, such as those available via H5P in RWTHmoodle, students can review and test their understanding of the content in a targeted manner. Supplementary elements such as point systems or small rewards can further boost motivation and learning success.

Dr. Anja Zierhut and Peter Kleber from the Chemistry Service Center demonstrated how such approaches can be implemented in practice at the MoodleCafé in January 2026. In April, the focus was on another H5P format known as the Game Map.

With the Game Map, virtual game boards can be created on which individual stations can be populated with interactive content, such as drag-and-drop exercises, fill-in-the-blank texts, or multiple-choice questions. Learning content can thus be explored either in a structured, step-by-step manner or through exploratory learning.

 

A Playful Approach to New Work Areas

RWTHmoodle is already being used to onboard new employees. In the Service & Communication department of the IT Center, the relevant learning space has been specifically enhanced with gamified elements. At the MoodleCafé, Verena Grouls demonstrated how H5P content such as Game Map and Virtual Tour can be used to create onboarding scenarios that are both engaging and structured. The goal is to make the onboarding process easier and to convey learning content in a more lasting way.

 

A Medieval Map as an Educational Tool

Prof. Dr. Klaus Kipf and Juliane Bienert from the Institute of German and General Literature presented another example of the use of game maps. The Ebstorf World Map was used as the basis for the introductory lecture “Early German Literature”. Students explore the content through various stations, which gradually and interactively introduces them to the topic and encourages them to learn.

 

Upcoming Events

If you’re interested in discussing current Moodle topics, learning about practical examples, or sharing your own experiences, be sure to check out the RWTH Aachen event database. Upcoming events are posted there, and registration opens once they’re listed.

Want to present a best practice from your own teaching or application? Feel free to contact the RWTHmoodle Advisory Service.

 


Responsible for the content of this article are Verena Grouls and Stéphanie Bauens.

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