Cosima A. Ermert: Simulating complex listening scenarios in audiovisual virtual reality – The impact of audiovisual cues, spatial noise, and room acoustics on listening performance
Real-life listening is inherently complex. Everyday environments rarely provide clear speech in anechoic conditions. Instead, they often contain multiple partially masking sound sources, varying spatial configurations, and room acoustic reflections. Moreover, listeners typically rely not only on auditory, but also on visual cues, such as lip-movement, gestures, gaze, and embodiment. Thus, listening performance in such […]